Complete Status Effects & Mechanics Guide
Master all 10+ status effects in Megabonk—from Burn/Fire DoT and Freeze/Ice control to Poison stacks, Shock/Lightning chains, Bloodmark execute combos, Explosions, Thorns, and Lifesteal sustain. Learn triggers, scaling stats (Duration/Size/AoE), powerful synergies, and meta build strategies.
Status Effects Dictionary
Each status effect includes what it does, how it's triggered, key synergies, and potential conflicts.
Burn (Fire)
Damage-over-time from fire sources; duration scales with the Duration stat.
Triggers:
- Flamewalker (fire trail)
- Dragon's Breath (fire cone/AoE)
Synergizes with:
- Duration (extends Burn uptime)
- Size/AoE (covers more enemies)
Conflicts:
None - Burn can coexist with other statuses
Freeze (Ice)
Crowd-control that immobilizes enemies; also benefits from Duration scaling. Some ice sources can execute low-HP enemies.
Triggers:
- Frostwalker (freezing aura)
- Ice Crystal item (chance to Freeze + execute low-HP targets)
Synergizes with:
- Execution effects (Freeze → push targets into execute thresholds)
Conflicts:
None
Poison
Damage-over-time that stacks; additional procs extend/stack duration. Duration stat lengthens total Poison time.
Triggers:
- Poison Flask weapon (AoE bottle that applies Poison)
Synergizes with:
- High hit-count weapons/attack speed (more stacks)
- Duration
Conflicts:
None
Shock (Lightning)
Instant strikes of lightning that damage in a small area; some sources bounce/chain.
Triggers:
- Lightning Staff (starter weapon)
- Projectile Bounces upgrades
- Chain Lightning legendary
Synergizes with:
- Projectile Bounces / Chain (hits propagate)
- Size/AoE (larger splash)
- Enemy density
Conflicts:
Some enemies have lightning resistance
Bleed / Bloodmark
Applying Bloodmark shaves chunks of enemy HP; once a threshold is reached, enemies become easy to execute.
Triggers:
- Bloody Cleaver (Lifesteal can apply Bloodmark; 50% chance per lifesteal proc)
Synergizes with:
- Lifesteal/Bloody Tome (more lifesteal procs → more Bloodmark stacks)
- Execute tools
Conflicts:
None
Chain / Bounce
A projectile re-targets to another enemy after a hit (bounces), effectively "chaining" damage through packs.
Triggers:
- Revolver, Bone, Wireless Dagger, Lightning Staff level-ups
- Chain Lightning legendary
Synergizes with:
- High enemy density
- On-hit statuses (Poison/Burn/Freeze riders applied to each bounce)
Conflicts:
None
Execute
Instantly kills enemies below a threshold or when a proc triggers. Some ice tools also execute low-HP enemies.
Triggers:
- Dexecutioner (chance to instantly execute)
- Ice Crystal (executes at low HP)
Synergizes with:
- Bloodmark (ramps enemies into execute range)
- Freeze (holds targets still as they tick down)
Conflicts:
None
Explosion (Chain Reaction)
On-kill or on-hit explosions that chain through packs, rapidly clearing crowds.
Triggers:
- Quin's Mask (adds explosions and chain reactions; pairs with Thorns builds)
Synergizes with:
- Thorns/retaliation damage sources
- Size/AoE
Conflicts:
None
Thorns (Retaliation)
Reflect/retaliation damage when you're hit; can be turned into AoE clear with explosion add-ons.
Triggers:
- Cactus and similar thorns sources
- Quin's Mask adds explosions
Synergizes with:
- Explosion effects (turns hits taken into wave clears)
Conflicts:
None
Lifesteal (Sustain)
Heals on hit; scaling via Bloody Tome. Over 100% lifesteal guarantees at least 1 HP per hit and can roll for more.
Triggers:
- Bloody Tome (core source of lifesteal)
- Vlad character (sustain caster archetype)
Synergizes with:
- Bloodmark/Bloody Cleaver (lifesteal procs apply Bloodmark)
- Rapid-hit weapons
Conflicts:
None
Scaling Stats
These stats amplify status effects and weapon performance across the board.
Size / AoE Amplification
Increases projectile/aura size, hitting more enemies per tick.
Synergizes with:
- All AoE/status riders (Burn/Poison/Freeze)
- Explosion chains
Duration (Status/Zone Uptime)
Extends how long weapons and elemental statuses (Freeze/Burn/Poison) persist; hugely impacts DoTs and ground effects.
Synergizes with:
- Burn/Poison/Freeze
- Dragon's Breath/Flamewalker style effects
Status Synergy Packages
Powerful combinations of weapons, items, and stats that create dominant build archetypes. Mix and match these packages to create your own meta builds.
Fire Package
Create massive fire trails and cones that apply persistent Burn damage. Scale with Size to cover more ground and Duration to keep enemies burning longer.
On-Hit DoTs
Stack Poison rapidly with high attack speed weapons. Each hit extends and stacks the duration, creating devastating damage over time.
Bleed Analogue
Lifesteal procs apply Bloodmark, which ramps up enemy vulnerability. Once threshold is reached, Execute finishers instantly kill targets.
Chain Builds
Projectiles bounce between enemies, applying on-hit effects to each target. Explosions from Quin's Mask create real chain reactions in dense packs.
Ice Control
Freeze enemies in place while they tick down. Ice Crystal can execute low-HP frozen targets, combining crowd control with instant kills.
Thorns Explosion
Turn defensive Thorns damage into offensive wave clear. Quin's Mask adds explosions that chain through packs when you take hits.
Lightning Spread
Lightning strikes bounce between enemies, dealing instant damage in small AoE. Scale with bounces and size to hit entire screens.
Sustain Tank
Over 100% lifesteal guarantees healing on every hit. Combine with rapid-hit weapons for near-immortality while applying Bloodmark.
Pro Tips for Status Synergies
- ✓Stack Duration for all DoT builds (Burn, Poison, Freeze) to maximize uptime
- ✓Size/AoE amplifies every status effect by hitting more enemies per proc
- ✓Chain/Bounce mechanics apply on-hit statuses to every target in the chain
- ✓Execute synergizes with Bloodmark and Freeze to finish off weakened enemies
- ✓Explosion chains work best in dense enemy packs - avoid in sparse encounters
- ✓Lifesteal scales with hit rate - pair with rapid-fire weapons for maximum sustain
Status-Based Build Examples
Complete build archetypes centered around specific status effects. Use these as templates or inspiration for your own custom builds.
Fire Trail Dominator
Character: Any
Core Items:
- •Flamewalker
- •Dragon's Breath
Priority Stats:
- •Duration
- •Size
- •Movement Speed
Strategy:
Leave massive fire trails everywhere you go. Scale Duration to keep Burn ticking and Size to cover entire screens. Movement Speed helps you paint the map with fire.
Poison Stacker
Character: High Attack Speed characters
Core Items:
- •Poison Flask
- •Attack Speed Tomes
Priority Stats:
- •Attack Speed
- •Duration
- •Size
Strategy:
Spam Poison Flask to stack DoT on everything. Each hit extends duration. With high attack speed, enemies melt from stacked Poison before they reach you.
Bloodmark Executioner
Character: Vlad (or any with Bloody Tome)
Core Items:
- •Bloody Tome
- •Bloody Cleaver
- •Dexecutioner
Priority Stats:
- •Lifesteal
- •Attack Speed
- •Execute Threshold
Strategy:
Lifesteal procs apply Bloodmark (50% chance). Once enemies hit threshold, Execute finishers instantly kill. Sustain through everything while ramping damage.
Chain Lightning Spreader
Character: Any
Core Items:
- •Lightning Staff
- •Projectile Bounce upgrades
- •Chain Lightning legendary
Priority Stats:
- •Projectile Bounces
- •Size
- •Damage
Strategy:
Lightning bounces between enemies, hitting entire packs. Each bounce applies Shock in small AoE. Scale bounces and size to clear screens instantly.
Ice Control Executioner
Character: Any
Core Items:
- •Frostwalker
- •Ice Crystal
- •Duration Tomes
Priority Stats:
- •Duration
- •Execute Threshold
- •Size
Strategy:
Freeze enemies in place with Frostwalker aura. Ice Crystal executes low-HP frozen targets. Duration keeps them locked down while they tick to execute range.
Thorns Explosion Tank
Character: Sir Oofie (or tanky characters)
Core Items:
- •Cactus
- •Quin's Mask
- •HP/Defense items
Priority Stats:
- •Thorns Damage
- •Size
- •Max HP
Strategy:
Let enemies hit you. Thorns damage triggers Quin's Mask explosions that chain through packs. More HP = more hits = more explosions. Turn defense into offense.
Multi-Bounce Assassin
Character: Ninja (or high crit characters)
Core Items:
- •Revolver
- •Bone
- •Wireless Dagger
- •Bounce upgrades
Priority Stats:
- •Projectile Bounces
- •Crit Chance
- •Crit Damage
Strategy:
Stack multiple bouncing weapons. Each projectile chains through enemies, applying on-hit effects. Crit scaling makes each bounce devastating.
Immortal Sustain
Character: Vlad
Core Items:
- •Bloody Tome
- •Rapid-fire weapons
- •Lifesteal items
Priority Stats:
- •Lifesteal %
- •Attack Speed
- •Max HP
Strategy:
Over 100% lifesteal guarantees healing on every hit. Pair with rapid-fire weapons for constant healing. Apply Bloodmark while staying at full HP.
Build Crafting Tips
Early Game (Levels 1-10)
- • Focus on one status effect
- • Prioritize Size and Duration
- • Take defensive items for survivability
- • Avoid complex synergies
Late Game (Levels 10+)
- • Stack multiple synergistic statuses
- • Maximize scaling stats (Duration, Size, Bounces)
- • Add Execute or Explosion finishers
- • Optimize for specific enemy types
Status Effects FAQ
Common questions about status effects, mechanics, and build strategies.
Do status effects stack?▼
What's the difference between Chain and Bounce?▼
How does Duration affect different statuses?▼
Can I combine multiple status effects in one build?▼
What's the best status effect for beginners?▼
How does Bloodmark work exactly?▼
Is Thorns damage viable for late game?▼
What stats should I prioritize for status builds?▼
Do enemies have status resistances?▼
Can I apply multiple statuses with one hit?▼
What's the Execute threshold?▼
How does Lifesteal over 100% work?▼
Additional Resources
Note on Patch Updates
Megabonk is actively developed with frequent balance patches. Status effect numbers, triggers, and synergies may change. Always check the latest patch notes on theSteam News page for the most current information.