
IntermediateEconomy/Ranged
Robinette
Economy carry—bank gold early, then pivot into damage and attack speed for a spike.
Starting Weapon
Bow
Passive Ability
+1% Gold Gain per level; +10% damage per 1,000 gold held
Unlock Condition
Clear Forest Tier 2
Core Kit & Getting Started
Core Kit
Bow; +1% Gold Gain per level; +10% damage per 1,000 gold held
Getting Started
Economy carry—bank first, burst later.
Build Tips
→
Hoard gold in early game
→
Damage scales with gold held
→
Strong mid-to-late game power spike
→
Avoid spending gold early
Recommended Tomes
Pickup Tome
Quantity Tome
Attack Speed Tome
Cooldown Tome
Recommended Weapons
Piercing weapons
Line clears
Safe farming weapons
Build Synergies
Economy buildsLate game scalingRanged
Recommended Items
Gold gain items
Damage multipliers
Attack speed
Gold modifiers
Pickup radius
Game Plan
Early econ + pickup. Convert savings into damage/AS mid-game.
Risks & Weaknesses
Over-hoarding = weak board. Invest when pressure rises.