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Complete Status Effects & Mechanics Guide

Master all 10+ status effects in Megabonk—from Burn/Fire DoT and Freeze/Ice control to Poison stacks, Shock/Lightning chains, Bloodmark execute combos, Explosions, Thorns, and Lifesteal sustain. Learn triggers, scaling stats (Duration/Size/AoE), powerful synergies, and meta build strategies.

10+
Status Effects
20+
Synergies
15+
Weapons
8+
Build Archetypes

Status Effects Dictionary

Each status effect includes what it does, how it's triggered, key synergies, and potential conflicts.

연소(화염)

화염 계열에서 발생하는 지속 피해(DoT). “지속” 스탯에 비례해 유지 시간이 늘어납니다.

Triggers:

  • 플레임워커(불길 자취)
  • 드래곤파이어(화염 콘/광역)

Synergizes with:

  • 지속 시간(연소 유지 시간 증가)
  • 범위/영역(더 많은 적 커버)

Conflicts:

없음 — 연소는 다른 상태이상과 함께 적용될 수 있음

빙결(얼음)

적을 고정하는 군중 제어(CC). “지속” 스탯의 혜택을 받으며, 일부 얼음 소스는 저체력 적을 처형합니다.

Triggers:

  • 프로스트워커(빙결 오라)
  • 아이스 크리스탈 아이템(빙결 확률 + 저체력 처형 임계치)

Synergizes with:

  • 처형 효과(빙결 → 처형 임계치로 밀어 넣기)

Conflicts:

없음

중독(포이즌)

중첩 가능한 지속 피해. 추가 적중은 지속을 연장/중첩하며, “지속” 스탯이 총 중독 시간을 늘립니다.

Triggers:

  • 포이즌 플라스크 무기(광역 병으로 중독 부여)

Synergizes with:

  • 다단 히트 무기/공격 속도(더 많은 중첩)
  • 지속 시간

Conflicts:

없음

감전(번개)

작은 반경에 즉발 번개 피해를 줍니다. 일부 소스는 튕김/연쇄가 발생합니다.

Triggers:

  • 라이트닝 스태프(시작 무기)
  • 투사체 바운스 업그레이드
  • 체인 라이트닝(전설)

Synergizes with:

  • 투사체 바운스/연쇄(적중 확산)
  • 범위/영역(더 큰 스플래시)
  • 적 밀도

Conflicts:

일부 적은 번개 저항을 가짐

출혈/블러드마크

블러드마크를 부여해 체력을 깎습니다. 임계치에 도달하면 처형이 쉬워집니다.

Triggers:

  • 블러디 클리버(흡혈 시 50% 확률로 블러드마크 부여)

Synergizes with:

  • 흡혈/블러디 서(텀)(흡혈 트리거↑ → 블러드마크 중첩↑)
  • 처형 도구

Conflicts:

없음

연쇄/바운스

투사체가 명중 후 다른 적을 재조준(바운스)하여 군중에 “연쇄” 피해를 제공합니다.

Triggers:

  • 리볼버·본(Bone)·와이어리스 대거·라이트닝 스태프 업그레이드
  • 체인 라이트닝(전설)

Synergizes with:

  • 높은 적 밀도
  • 온히트 상태(중독/연소/빙결이 각 바운스에 부여)

Conflicts:

없음

처형

적 체력이 특정 임계치 이하일 때 즉시 처치합니다.

Triggers:

  • 아이스 크리스탈
  • 닌자: 회피 후 처형
  • 블러드마크 중첩

Synergizes with:

  • 블러드마크
  • 빙결
  • 저체력 대상 피해 증가

Conflicts:

보스에게는 효과 감소

폭발(연쇄 반응)

처치 시 또는 적중 시 폭발이 연쇄되어 무리를 빠르게 정리합니다.

Triggers:

  • 퀸의 가면(폭발/연쇄 추가; 가시 빌드와 궁합)

Synergizes with:

  • 가시/반격 피해원
  • 범위/영역

Conflicts:

없음

가시(반격)

피격 시 반사/반격 피해. 폭발 부가 효과로 광역 정리로 전환할 수 있습니다.

Triggers:

  • 선인장 등 가시 원천
  • 퀸의 가면이 부여하는 폭발

Synergizes with:

  • 폭발 효과(받는 타격을 광역 정리로 전환)

Conflicts:

없음

흡혈(지속력)

적중 시 회복합니다. 블러디 서(텀)로 스케일되며, **흡혈이 100%를 초과**하면 매 공격 최소 1의 회복이 보장되고 추가 회복이 발생할 수 있습니다.

Triggers:

  • 블러디 서(텀)(흡혈의 핵심 원천)
  • 블라드(지속 캐스터 원형)

Synergizes with:

  • 블러드마크/블러디 클리버(흡혈 트리거가 블러드마크 부여)
  • 연타 무기

Conflicts:

없음

Scaling Stats

These stats amplify status effects and weapon performance across the board.

Size / AoE Amplification

Increases projectile/aura size, hitting more enemies per tick.

Synergizes with:

  • All AoE/status riders (Burn/Poison/Freeze)
  • Explosion chains

Duration (Status/Zone Uptime)

Extends how long weapons and elemental statuses (Freeze/Burn/Poison) persist; hugely impacts DoTs and ground effects.

Synergizes with:

  • Burn/Poison/Freeze
  • Dragon's Breath/Flamewalker style effects

Status Synergy Packages

Powerful combinations of weapons, items, and stats that create dominant build archetypes. Mix and match these packages to create your own meta builds.

Fire Package

Elements: Flamewalker, Dragon's Breath
Status: Burn
Scaling: Size, Duration

Create massive fire trails and cones that apply persistent Burn damage. Scale with Size to cover more ground and Duration to keep enemies burning longer.

On-Hit DoTs

Elements: Poison Flask
Status: Poison (stacks)
Scaling: Attack Speed, Duration

Stack Poison rapidly with high attack speed weapons. Each hit extends and stacks the duration, creating devastating damage over time.

Bleed Analogue

Elements: Bloody Tome, Bloody Cleaver
Status: Lifesteal → Bloodmark → Execute
Scaling: Lifesteal, Execute Threshold

Lifesteal procs apply Bloodmark, which ramps up enemy vulnerability. Once threshold is reached, Execute finishers instantly kill targets.

Chain Builds

Elements: Revolver, Bone, Wireless Dagger, Lightning Staff
Status: Projectile Bounces / Chain
Scaling: Bounce Count, Enemy Density

Projectiles bounce between enemies, applying on-hit effects to each target. Explosions from Quin's Mask create real chain reactions in dense packs.

Ice Control

Elements: Frostwalker, Ice Crystal
Status: Freeze → Execute
Scaling: Duration, Execute Threshold

Freeze enemies in place while they tick down. Ice Crystal can execute low-HP frozen targets, combining crowd control with instant kills.

Thorns Explosion

Elements: Cactus, Quin's Mask
Status: Thorns → Explosion → Chain Reaction
Scaling: Thorns Damage, Size/AoE

Turn defensive Thorns damage into offensive wave clear. Quin's Mask adds explosions that chain through packs when you take hits.

Lightning Spread

Elements: Lightning Staff, Chain Lightning
Status: Shock + Bounce
Scaling: Projectile Bounces, Size/AoE

Lightning strikes bounce between enemies, dealing instant damage in small AoE. Scale with bounces and size to hit entire screens.

Sustain Tank

Elements: Bloody Tome, Vlad
Status: Lifesteal
Scaling: Lifesteal %, Hit Rate

Over 100% lifesteal guarantees healing on every hit. Combine with rapid-hit weapons for near-immortality while applying Bloodmark.

Pro Tips for Status Synergies

  • Stack Duration for all DoT builds (Burn, Poison, Freeze) to maximize uptime
  • Size/AoE amplifies every status effect by hitting more enemies per proc
  • Chain/Bounce mechanics apply on-hit statuses to every target in the chain
  • Execute synergizes with Bloodmark and Freeze to finish off weakened enemies
  • Explosion chains work best in dense enemy packs - avoid in sparse encounters
  • Lifesteal scales with hit rate - pair with rapid-fire weapons for maximum sustain

Status-Based Build Examples

Complete build archetypes centered around specific status effects. Use these as templates or inspiration for your own custom builds.

Fire Trail Dominator

Character: Any

Beginner
S-Tier for wave clear

Core Items:

  • Flamewalker
  • Dragon's Breath

Priority Stats:

  • Duration
  • Size
  • Movement Speed

Strategy:

Leave massive fire trails everywhere you go. Scale Duration to keep Burn ticking and Size to cover entire screens. Movement Speed helps you paint the map with fire.

Poison Stacker

Character: High Attack Speed characters

Intermediate
A-Tier for sustained damage

Core Items:

  • Poison Flask
  • Attack Speed Tomes

Priority Stats:

  • Attack Speed
  • Duration
  • Size

Strategy:

Spam Poison Flask to stack DoT on everything. Each hit extends duration. With high attack speed, enemies melt from stacked Poison before they reach you.

Bloodmark Executioner

Character: Vlad (or any with Bloody Tome)

Advanced
S-Tier for boss killing

Core Items:

  • Bloody Tome
  • Bloody Cleaver
  • Dexecutioner

Priority Stats:

  • Lifesteal
  • Attack Speed
  • Execute Threshold

Strategy:

Lifesteal procs apply Bloodmark (50% chance). Once enemies hit threshold, Execute finishers instantly kill. Sustain through everything while ramping damage.

Chain Lightning Spreader

Character: Any

Intermediate
S-Tier for dense packs

Core Items:

  • Lightning Staff
  • Projectile Bounce upgrades
  • Chain Lightning legendary

Priority Stats:

  • Projectile Bounces
  • Size
  • Damage

Strategy:

Lightning bounces between enemies, hitting entire packs. Each bounce applies Shock in small AoE. Scale bounces and size to clear screens instantly.

Ice Control Executioner

Character: Any

Beginner
A-Tier for crowd control

Core Items:

  • Frostwalker
  • Ice Crystal
  • Duration Tomes

Priority Stats:

  • Duration
  • Execute Threshold
  • Size

Strategy:

Freeze enemies in place with Frostwalker aura. Ice Crystal executes low-HP frozen targets. Duration keeps them locked down while they tick to execute range.

Thorns Explosion Tank

Character: Sir Oofie (or tanky characters)

Advanced
A-Tier for melee range

Core Items:

  • Cactus
  • Quin's Mask
  • HP/Defense items

Priority Stats:

  • Thorns Damage
  • Size
  • Max HP

Strategy:

Let enemies hit you. Thorns damage triggers Quin's Mask explosions that chain through packs. More HP = more hits = more explosions. Turn defense into offense.

Multi-Bounce Assassin

Character: Ninja (or high crit characters)

Expert
S-Tier for skilled players

Core Items:

  • Revolver
  • Bone
  • Wireless Dagger
  • Bounce upgrades

Priority Stats:

  • Projectile Bounces
  • Crit Chance
  • Crit Damage

Strategy:

Stack multiple bouncing weapons. Each projectile chains through enemies, applying on-hit effects. Crit scaling makes each bounce devastating.

Immortal Sustain

Character: Vlad

Beginner
A-Tier for survivability

Core Items:

  • Bloody Tome
  • Rapid-fire weapons
  • Lifesteal items

Priority Stats:

  • Lifesteal %
  • Attack Speed
  • Max HP

Strategy:

Over 100% lifesteal guarantees healing on every hit. Pair with rapid-fire weapons for constant healing. Apply Bloodmark while staying at full HP.

Build Crafting Tips

Early Game (Levels 1-10)

  • Focus on one status effect
  • Prioritize Size and Duration
  • Take defensive items for survivability
  • Avoid complex synergies

Late Game (Levels 10+)

  • Stack multiple synergistic statuses
  • Maximize scaling stats (Duration, Size, Bounces)
  • Add Execute or Explosion finishers
  • Optimize for specific enemy types

Status Effects FAQ

Common questions about status effects, mechanics, and build strategies.

Do status effects stack?
It depends on the status. Poison explicitly stacks - each application extends and stacks the duration. Burn and Freeze refresh their duration but don't stack damage. Bloodmark stacks to build up to Execute threshold. Most other statuses (Shock, Explosion, Thorns) trigger independently per proc.
What's the difference between Chain and Bounce?
Bounce is the built-in mechanic where projectiles re-target to another enemy after hitting. Chain Lightning is a legendary effect that creates actual lightning chains. Both spread damage through packs, but Chain Lightning is more explosive while Bounce is more controlled and predictable.
How does Duration affect different statuses?
Duration extends: Burn/Poison/Freeze uptime, weapon effects like axes and tornadoes, ground effects like fire trails, and aura sizes. It's one of the most universal scaling stats, especially powerful for DoT-focused builds.
Can I combine multiple status effects in one build?
Absolutely! Many meta builds combine 2-3 status effects. For example: Fire + Poison for dual DoTs, Freeze + Execute for crowd control kills, or Lifesteal + Bloodmark + Execute for sustain and burst. Just make sure your stat scaling supports all your chosen effects.
What's the best status effect for beginners?
Burn (Fire) is the most beginner-friendly. Flamewalker and Dragon's Breath are easy to use, scale simply with Duration and Size, and provide consistent damage without complex mechanics. Ice (Freeze) is also great for learning since it provides crowd control and safety.
How does Bloodmark work exactly?
Bloodmark is applied by Lifesteal procs from Bloody Cleaver (50% chance per lifesteal). Each stack shaves chunks of enemy HP. Once enemies reach a threshold, they become vulnerable to Execute effects from items like Dexecutioner or Ice Crystal, which instantly kill them.
Is Thorns damage viable for late game?
Yes, but only with Quin's Mask. Raw Thorns damage is single-target and weak. Quin's Mask adds explosions that chain through packs, turning defensive Thorns into offensive wave clear. Pair with tanky characters like Sir Oofie who can take hits safely.
What stats should I prioritize for status builds?
Universal priorities: Duration (for DoTs), Size/AoE (for coverage), and the specific trigger stat (Attack Speed for Poison, Movement Speed for fire trails, Lifesteal for Bloodmark, etc.). Late game, add Execute or Explosion finishers for burst clear.
Do enemies have status resistances?
Some enemies have lightning resistance (noted in boss guides), but most statuses work universally. The main counter is enemy density - Chain/Bounce/Explosion builds need packed enemies to shine, while single-target statuses like Bloodmark work better on bosses.
Can I apply multiple statuses with one hit?
Yes! If you have multiple on-hit effects (like Burn from Flamewalker + Poison from Poison Flask), a single hit can apply both. Bounce/Chain mechanics also apply all your on-hit statuses to each target in the chain, making them extremely powerful for status spreading.
What's the Execute threshold?
Execute threshold varies by item and can be scaled with stats. Ice Crystal executes "low-HP" enemies (exact % varies). Dexecutioner has a chance to execute on any hit. Bloodmark creates its own threshold by ramping enemy vulnerability. Check item descriptions for specific numbers.
How does Lifesteal over 100% work?
Over 100% Lifesteal guarantees at least 1 HP per hit, then rolls for additional healing. So 150% Lifesteal = guaranteed 1 HP + 50% chance for another 1 HP. With rapid-hit weapons, this creates near-immortality while also applying Bloodmark if you have Bloody Cleaver.

Note on Patch Updates

Megabonk is actively developed with frequent balance patches. Status effect numbers, triggers, and synergies may change. Always check the latest patch notes on theSteam News page for the most current information.