Complete Status Effects & Mechanics Guide
Master all 10+ status effects in Megabonk—from Burn/Fire DoT and Freeze/Ice control to Poison stacks, Shock/Lightning chains, Bloodmark execute combos, Explosions, Thorns, and Lifesteal sustain. Learn triggers, scaling stats (Duration/Size/AoE), powerful synergies, and meta build strategies.
Status Effects Dictionary
Each status effect includes what it does, how it's triggered, key synergies, and potential conflicts.
연소(화염)
화염 계열에서 발생하는 지속 피해(DoT). “지속” 스탯에 비례해 유지 시간이 늘어납니다.
Triggers:
- 플레임워커(불길 자취)
- 드래곤파이어(화염 콘/광역)
Synergizes with:
- 지속 시간(연소 유지 시간 증가)
- 범위/영역(더 많은 적 커버)
Conflicts:
없음 — 연소는 다른 상태이상과 함께 적용될 수 있음
빙결(얼음)
적을 고정하는 군중 제어(CC). “지속” 스탯의 혜택을 받으며, 일부 얼음 소스는 저체력 적을 처형합니다.
Triggers:
- 프로스트워커(빙결 오라)
- 아이스 크리스탈 아이템(빙결 확률 + 저체력 처형 임계치)
Synergizes with:
- 처형 효과(빙결 → 처형 임계치로 밀어 넣기)
Conflicts:
없음
중독(포이즌)
중첩 가능한 지속 피해. 추가 적중은 지속을 연장/중첩하며, “지속” 스탯이 총 중독 시간을 늘립니다.
Triggers:
- 포이즌 플라스크 무기(광역 병으로 중독 부여)
Synergizes with:
- 다단 히트 무기/공격 속도(더 많은 중첩)
- 지속 시간
Conflicts:
없음
감전(번개)
작은 반경에 즉발 번개 피해를 줍니다. 일부 소스는 튕김/연쇄가 발생합니다.
Triggers:
- 라이트닝 스태프(시작 무기)
- 투사체 바운스 업그레이드
- 체인 라이트닝(전설)
Synergizes with:
- 투사체 바운스/연쇄(적중 확산)
- 범위/영역(더 큰 스플래시)
- 적 밀도
Conflicts:
일부 적은 번개 저항을 가짐
출혈/블러드마크
블러드마크를 부여해 체력을 깎습니다. 임계치에 도달하면 처형이 쉬워집니다.
Triggers:
- 블러디 클리버(흡혈 시 50% 확률로 블러드마크 부여)
Synergizes with:
- 흡혈/블러디 서(텀)(흡혈 트리거↑ → 블러드마크 중첩↑)
- 처형 도구
Conflicts:
없음
연쇄/바운스
투사체가 명중 후 다른 적을 재조준(바운스)하여 군중에 “연쇄” 피해를 제공합니다.
Triggers:
- 리볼버·본(Bone)·와이어리스 대거·라이트닝 스태프 업그레이드
- 체인 라이트닝(전설)
Synergizes with:
- 높은 적 밀도
- 온히트 상태(중독/연소/빙결이 각 바운스에 부여)
Conflicts:
없음
처형
적 체력이 특정 임계치 이하일 때 즉시 처치합니다.
Triggers:
- 아이스 크리스탈
- 닌자: 회피 후 처형
- 블러드마크 중첩
Synergizes with:
- 블러드마크
- 빙결
- 저체력 대상 피해 증가
Conflicts:
보스에게는 효과 감소
폭발(연쇄 반응)
처치 시 또는 적중 시 폭발이 연쇄되어 무리를 빠르게 정리합니다.
Triggers:
- 퀸의 가면(폭발/연쇄 추가; 가시 빌드와 궁합)
Synergizes with:
- 가시/반격 피해원
- 범위/영역
Conflicts:
없음
가시(반격)
피격 시 반사/반격 피해. 폭발 부가 효과로 광역 정리로 전환할 수 있습니다.
Triggers:
- 선인장 등 가시 원천
- 퀸의 가면이 부여하는 폭발
Synergizes with:
- 폭발 효과(받는 타격을 광역 정리로 전환)
Conflicts:
없음
흡혈(지속력)
적중 시 회복합니다. 블러디 서(텀)로 스케일되며, **흡혈이 100%를 초과**하면 매 공격 최소 1의 회복이 보장되고 추가 회복이 발생할 수 있습니다.
Triggers:
- 블러디 서(텀)(흡혈의 핵심 원천)
- 블라드(지속 캐스터 원형)
Synergizes with:
- 블러드마크/블러디 클리버(흡혈 트리거가 블러드마크 부여)
- 연타 무기
Conflicts:
없음
Scaling Stats
These stats amplify status effects and weapon performance across the board.
Size / AoE Amplification
Increases projectile/aura size, hitting more enemies per tick.
Synergizes with:
- All AoE/status riders (Burn/Poison/Freeze)
- Explosion chains
Duration (Status/Zone Uptime)
Extends how long weapons and elemental statuses (Freeze/Burn/Poison) persist; hugely impacts DoTs and ground effects.
Synergizes with:
- Burn/Poison/Freeze
- Dragon's Breath/Flamewalker style effects
Status Synergy Packages
Powerful combinations of weapons, items, and stats that create dominant build archetypes. Mix and match these packages to create your own meta builds.
Fire Package
Create massive fire trails and cones that apply persistent Burn damage. Scale with Size to cover more ground and Duration to keep enemies burning longer.
On-Hit DoTs
Stack Poison rapidly with high attack speed weapons. Each hit extends and stacks the duration, creating devastating damage over time.
Bleed Analogue
Lifesteal procs apply Bloodmark, which ramps up enemy vulnerability. Once threshold is reached, Execute finishers instantly kill targets.
Chain Builds
Projectiles bounce between enemies, applying on-hit effects to each target. Explosions from Quin's Mask create real chain reactions in dense packs.
Ice Control
Freeze enemies in place while they tick down. Ice Crystal can execute low-HP frozen targets, combining crowd control with instant kills.
Thorns Explosion
Turn defensive Thorns damage into offensive wave clear. Quin's Mask adds explosions that chain through packs when you take hits.
Lightning Spread
Lightning strikes bounce between enemies, dealing instant damage in small AoE. Scale with bounces and size to hit entire screens.
Sustain Tank
Over 100% lifesteal guarantees healing on every hit. Combine with rapid-hit weapons for near-immortality while applying Bloodmark.
Pro Tips for Status Synergies
- ✓Stack Duration for all DoT builds (Burn, Poison, Freeze) to maximize uptime
- ✓Size/AoE amplifies every status effect by hitting more enemies per proc
- ✓Chain/Bounce mechanics apply on-hit statuses to every target in the chain
- ✓Execute synergizes with Bloodmark and Freeze to finish off weakened enemies
- ✓Explosion chains work best in dense enemy packs - avoid in sparse encounters
- ✓Lifesteal scales with hit rate - pair with rapid-fire weapons for maximum sustain
Status-Based Build Examples
Complete build archetypes centered around specific status effects. Use these as templates or inspiration for your own custom builds.
Fire Trail Dominator
Character: Any
Core Items:
- •Flamewalker
- •Dragon's Breath
Priority Stats:
- •Duration
- •Size
- •Movement Speed
Strategy:
Leave massive fire trails everywhere you go. Scale Duration to keep Burn ticking and Size to cover entire screens. Movement Speed helps you paint the map with fire.
Poison Stacker
Character: High Attack Speed characters
Core Items:
- •Poison Flask
- •Attack Speed Tomes
Priority Stats:
- •Attack Speed
- •Duration
- •Size
Strategy:
Spam Poison Flask to stack DoT on everything. Each hit extends duration. With high attack speed, enemies melt from stacked Poison before they reach you.
Bloodmark Executioner
Character: Vlad (or any with Bloody Tome)
Core Items:
- •Bloody Tome
- •Bloody Cleaver
- •Dexecutioner
Priority Stats:
- •Lifesteal
- •Attack Speed
- •Execute Threshold
Strategy:
Lifesteal procs apply Bloodmark (50% chance). Once enemies hit threshold, Execute finishers instantly kill. Sustain through everything while ramping damage.
Chain Lightning Spreader
Character: Any
Core Items:
- •Lightning Staff
- •Projectile Bounce upgrades
- •Chain Lightning legendary
Priority Stats:
- •Projectile Bounces
- •Size
- •Damage
Strategy:
Lightning bounces between enemies, hitting entire packs. Each bounce applies Shock in small AoE. Scale bounces and size to clear screens instantly.
Ice Control Executioner
Character: Any
Core Items:
- •Frostwalker
- •Ice Crystal
- •Duration Tomes
Priority Stats:
- •Duration
- •Execute Threshold
- •Size
Strategy:
Freeze enemies in place with Frostwalker aura. Ice Crystal executes low-HP frozen targets. Duration keeps them locked down while they tick to execute range.
Thorns Explosion Tank
Character: Sir Oofie (or tanky characters)
Core Items:
- •Cactus
- •Quin's Mask
- •HP/Defense items
Priority Stats:
- •Thorns Damage
- •Size
- •Max HP
Strategy:
Let enemies hit you. Thorns damage triggers Quin's Mask explosions that chain through packs. More HP = more hits = more explosions. Turn defense into offense.
Multi-Bounce Assassin
Character: Ninja (or high crit characters)
Core Items:
- •Revolver
- •Bone
- •Wireless Dagger
- •Bounce upgrades
Priority Stats:
- •Projectile Bounces
- •Crit Chance
- •Crit Damage
Strategy:
Stack multiple bouncing weapons. Each projectile chains through enemies, applying on-hit effects. Crit scaling makes each bounce devastating.
Immortal Sustain
Character: Vlad
Core Items:
- •Bloody Tome
- •Rapid-fire weapons
- •Lifesteal items
Priority Stats:
- •Lifesteal %
- •Attack Speed
- •Max HP
Strategy:
Over 100% lifesteal guarantees healing on every hit. Pair with rapid-fire weapons for constant healing. Apply Bloodmark while staying at full HP.
Build Crafting Tips
Early Game (Levels 1-10)
- • Focus on one status effect
- • Prioritize Size and Duration
- • Take defensive items for survivability
- • Avoid complex synergies
Late Game (Levels 10+)
- • Stack multiple synergistic statuses
- • Maximize scaling stats (Duration, Size, Bounces)
- • Add Execute or Explosion finishers
- • Optimize for specific enemy types
Status Effects FAQ
Common questions about status effects, mechanics, and build strategies.
Do status effects stack?▼
What's the difference between Chain and Bounce?▼
How does Duration affect different statuses?▼
Can I combine multiple status effects in one build?▼
What's the best status effect for beginners?▼
How does Bloodmark work exactly?▼
Is Thorns damage viable for late game?▼
What stats should I prioritize for status builds?▼
Do enemies have status resistances?▼
Can I apply multiple statuses with one hit?▼
What's the Execute threshold?▼
How does Lifesteal over 100% work?▼
Additional Resources
Note on Patch Updates
Megabonk is actively developed with frequent balance patches. Status effect numbers, triggers, and synergies may change. Always check the latest patch notes on theSteam News page for the most current information.