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Spaceman

Passive: Gravity control and grouping; slow base speed
Unlock: Complete 6 Challenges
Default Weapon: Black Hole

Build Card

  • Passive: Gravity control and grouping; slow base speed
  • Unlock: Complete 6 Challenges
  • Default Weapon: Black Hole
  • Role: AoE control / Setup
  • Recommended Weapons: Black Hole (group + control), Aura (converts groups into kills), Tornado (wide-area coverage)
  • Tomes (order): DurationQuantityCooldownArea
  • Beginner Preset: Black Hole + Aura; Duration → Quantity → Cooldown → Area
  • High-Curse Preset: Duration → Cooldown → Quantity → Shield; add Tornado for map coverage

Core Mechanics & Gameplan

Create clusters with Black Hole, then feed them into Aura/Tornado. Solve base speed with Agility substats from items.

Weapons & Upgrade Path

  • Black Hole — signature grouping—upgrade first
  • Aura — safe conversion of grouped mobs
  • Tornado — covers screen edges you’re not funneling

Tome Priority & Why

  • Duration — longer pulls = more kills
  • Quantity — more casts = more groups
  • Cooldown — reduces gaps between pulls
  • Area — bigger catch radius

Step-by-step Route

Phase 1 (0–4 min) — Stabilize clear/survivability; grab your core Tome #1 and at least one crowd tool.
Phase 2 (4–8 min) — Finish main weapon upgrades; lock in Tomes #2–#3; start boss DPS plan.
Phase 3 (8+ min / Boss) — Cover weaknesses (shield/armor/evasion), add burst or DoT as needed; align cooldown windows for boss.

Mistakes to Avoid

  • Greeding damage before wave-clear/safety is online.
  • Ignoring shrine tempo and pot routes.
  • Overcapping one stat (e.g., Crit or Move Speed) at the expense of Quantity/Cooldown.

Presets (Details)

Beginner — Don’t chase; make the map come to you via pulls, then rotate to the cluster.

High-Curse — Keep Duration/Cooldown ahead of HP curve; slot a shield for mistakes.

Notes

Movement is the bottleneck—solve it with items early.

MegabonkBuildsSpacemanGuide
Last updated: October 9, 2025