Spaceman
Passive: Gravity control and grouping; slow base speed
Unlock: Complete 6 Challenges
Default Weapon: Black Hole
Build Card
- Passive: Gravity control and grouping; slow base speed
- Unlock: Complete 6 Challenges
- Default Weapon: Black Hole
- Role: AoE control / Setup
- Recommended Weapons: Black Hole (group + control), Aura (converts groups into kills), Tornado (wide-area coverage)
- Tomes (order): Duration → Quantity → Cooldown → Area
- Beginner Preset: Black Hole + Aura; Duration → Quantity → Cooldown → Area
- High-Curse Preset: Duration → Cooldown → Quantity → Shield; add Tornado for map coverage
Core Mechanics & Gameplan
Create clusters with Black Hole, then feed them into Aura/Tornado. Solve base speed with Agility substats from items.
Weapons & Upgrade Path
- Black Hole — signature grouping—upgrade first
- Aura — safe conversion of grouped mobs
- Tornado — covers screen edges you’re not funneling
Tome Priority & Why
- Duration — longer pulls = more kills
- Quantity — more casts = more groups
- Cooldown — reduces gaps between pulls
- Area — bigger catch radius
Step-by-step Route
Phase 1 (0–4 min) — Stabilize clear/survivability; grab your core Tome #1 and at least one crowd tool.
Phase 2 (4–8 min) — Finish main weapon upgrades; lock in Tomes #2–#3; start boss DPS plan.
Phase 3 (8+ min / Boss) — Cover weaknesses (shield/armor/evasion), add burst or DoT as needed; align cooldown windows for boss.
Mistakes to Avoid
- Greeding damage before wave-clear/safety is online.
- Ignoring shrine tempo and pot routes.
- Overcapping one stat (e.g., Crit or Move Speed) at the expense of Quantity/Cooldown.
Presets (Details)
Beginner — Don’t chase; make the map come to you via pulls, then rotate to the cluster.
High-Curse — Keep Duration/Cooldown ahead of HP curve; slot a shield for mistakes.
Notes
Movement is the bottleneck—solve it with items early.