Sir Oofie
Passive: +Armor per level; stable frontline
Unlock: Starter (available from the beginning)
Default Weapon: Sword
Build Card
- Passive: +Armor per level; stable frontline
- Unlock: Starter (available from the beginning)
- Default Weapon: Sword
- Role: Melee / Tank
- Recommended Weapons: Sword (lane control, knockback windows), Aegis (proximity shields and thorns), Aura (chip damage while zoning)
- Tomes (order): Armor → Shield → Cooldown → Area/Damage
- Beginner Preset: Sword + Aura; Armor → Shield → Cooldown → Regen
- High-Curse Preset: Armor → Cooldown → Area → Damage; add sustain if waves overwhelm
Core Mechanics & Gameplan
Play front-to-back: open a lane with Sword, step in for hits, disengage before being surrounded. Use shrines to spike tempo.
Weapons & Upgrade Path
- Sword — reliable melee lanes with predictable rhythm
- Aegis — adds guard frames and mitigates chip damage
- Aura — clears small units so Sword can focus elites
Tome Priority & Why
- Armor — primary mitigation; increases mistake tolerance
- Shield — prevents burst and protects during melee commitment
- Cooldown — more swings and guard uptime
- Area/Damage — pushes clear once safe
Step-by-step Route
Phase 1 (0–4 min) — Stabilize clear/survivability; grab your core Tome #1 and at least one crowd tool.
Phase 2 (4–8 min) — Finish main weapon upgrades; lock in Tomes #2–#3; start boss DPS plan.
Phase 3 (8+ min / Boss) — Cover weaknesses (shield/armor/evasion), add burst or DoT as needed; align cooldown windows for boss.
Mistakes to Avoid
- Greeding damage before wave-clear/safety is online.
- Ignoring shrine tempo and pot routes.
- Overcapping one stat (e.g., Crit or Move Speed) at the expense of Quantity/Cooldown.
Presets (Details)
Beginner — Stack defense first; take Aura early; learn lane timing before chasing DPS.
High-Curse — Prioritize control—Cooldown/Area—so you don’t get surrounded; add a boss DPS pick later.
Notes
Avoid over-investing in raw Damage early—survivability wins more runs.