Robinette
Passive: “Stonks” — damage scales with total Gold carried
Unlock: Complete Forest Tier 2
Default Weapon: Bow (community sources; subject to change)
Build Card
- Passive: “Stonks” — damage scales with total Gold carried
- Unlock: Complete Forest Tier 2
- Default Weapon: Bow (community sources; subject to change)
- Role: Ranged scaler / Economy
- Recommended Weapons: Bow (piercing lanes + Stonks scaling), Bananarang (bounces for wave control), Revolver (adds single-target burst)
- Tomes (order): Luck → Quantity → Cooldown → Damage
- Beginner Preset: Bow + Bananarang; Luck → Quantity → Cooldown → Damage
- High-Curse Preset: Quantity → Cooldown → Luck → Shield; add Revolver for elites
Core Mechanics & Gameplan
Hold gold to fuel Stonks; lane enemies with Bow while stacking Quantity/Cooldown. Don’t overspend at vendors.
Weapons & Upgrade Path
- Bow — pairs with crit/laneing; solid all-rounder
- Bananarang — adds bouncing control when density rises
- Revolver — boss check and elite deletion
Tome Priority & Why
- Luck — more/better drops to increase gold flow
- Quantity — amplifies Bow/Bananarang hits
- Cooldown — stabilizes clear and boss DPS
- Damage — late-game finisher stat
Step-by-step Route
Phase 1 (0–4 min) — Stabilize clear/survivability; grab your core Tome #1 and at least one crowd tool.
Phase 2 (4–8 min) — Finish main weapon upgrades; lock in Tomes #2–#3; start boss DPS plan.
Phase 3 (8+ min / Boss) — Cover weaknesses (shield/armor/evasion), add burst or DoT as needed; align cooldown windows for boss.
Mistakes to Avoid
- Greeding damage before wave-clear/safety is online.
- Ignoring shrine tempo and pot routes.
- Overcapping one stat (e.g., Crit or Move Speed) at the expense of Quantity/Cooldown.
Presets (Details)
Beginner — Save gold after core upgrades; use Bow lanes to keep mobs at range.
High-Curse — Front-load Quantity/Cooldown; bank gold to juice Stonks; add shield for safety.
Notes
Spending too aggressively kills your passive—budget carefully.