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Poison Lifesteal

Build Card

  • Recommended Weapons: Poison Flask (core DoT), Aura (extra ticks), Black Hole / Tornado (grouping), Axe (boss finisher)
  • Tomes (order): DamageDurationQuantityCooldown
  • Stats to stack: DoT uptime, Grouping, Sustain (lifesteal/HP), Area
  • Best fits: Amog (poison specialist), Vlad (lifesteal scaling), Spaceman (grouping)
  • Weak vs: Spread-out elites, Fast chargers before Duration online
  • Beginner preset: Poison Flask + Aura; Damage → Duration → Quantity → Cooldown; kite large packs, don’t chase stragglers.
  • High-Curse preset: Duration → Quantity → Cooldown → Shield; add Black Hole to pin elites in poison zones.

Core Mechanics & Gameplan

Full Poison DoT archetype with lifesteal sustain and grouping tools. Optimized for density farming and safe bossing.

Weapons & Upgrade Path

  • Poison Flask — Poison Flask (core DoT)
  • Aura — Aura (extra ticks)
  • Black Hole / Tornado — Black Hole / Tornado (grouping)
  • Axe — Axe (boss finisher)

Tome Priority & Why

  • Damage — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Duration — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Quantity — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Cooldown — rationale depends on your kit; synergizes with this archetype’s multipliers.

Step-by-step Route

Phase 1 (0–4 min) — Stabilize wave-clear and safety; lock Tome #1, secure one tool for crowds and one for elites.
Phase 2 (4–8 min) — Finish main weapon upgrades; add Tome #2–#3; set up boss damage (burst or sustained).
Phase 3 (8+ min / Boss) — Cover weaknesses (Shield/Armor/Evasion), align cooldown windows, and kite smartly.

Common Mistakes

  • Greeding damage before wave-clear is stable.
  • Ignoring shrine tempo / pot routes.
  • Overcapping one multiplier (e.g., Crit) and starving Quantity/Cooldown/Area.
  • Taking Tome picks that conflict (e.g., heavy melee commit without defensive backup).

Map Notes & Matchups

  • Open maps favor kiting and projectile arcs.
  • Tight maps require early control (Aura/Aegis) and cooldown management.
  • Elites with charges need spacing or grouping tools.

Patch Notes (keep updated)

  • Track buffs/nerfs that change weapon/Tome priority.
MegabonkBuildsArchetypepoison-lifesteal
Last updated: October 9, 2025