Ogre
Passive: Axe scales with levels; slow start into huge AoE spin-downs
Unlock: Unlock via progression (see Forest/Desert tiers)
Default Weapon: Axe
Build Card
- Passive: Axe scales with levels; slow start into huge AoE spin-downs
- Unlock: Unlock via progression (see Forest/Desert tiers)
- Default Weapon: Axe
- Role: AoE bruiser / Level-scaling
- Recommended Weapons: Axe (core AoE and level-based scaling), Aura (fills early clear weakness), Flamewalker (adds pathing burn for density)
- Tomes (order): XP → Duration → Area → Damage
- Beginner Preset: Aura + Axe; XP → Duration → Area → Damage
- High-Curse Preset: XP → Duration → Area → Cooldown; anchor with Armor/Shield if needed
Core Mechanics & Gameplan
Ogre spikes as Axe levels up. Your goal is to accelerate leveling and keep enemies at bay until spin clears scale.
Weapons & Upgrade Path
- Axe — prioritize upgrades; duration/area scale it hard
- Aura — smooths the weak early waves
- Flamewalker — free damage while moving between orbs
Tome Priority & Why
- XP — fast-track Axe power curve
- Duration — longer spin uptime
- Area — bigger kill radius reduces surround
- Damage — pushes through elite HP thresholds
Step-by-step Route
Phase 1 (0–4 min) — Stabilize clear/survivability; grab your core Tome #1 and at least one crowd tool.
Phase 2 (4–8 min) — Finish main weapon upgrades; lock in Tomes #2–#3; start boss DPS plan.
Phase 3 (8+ min / Boss) — Cover weaknesses (shield/armor/evasion), add burst or DoT as needed; align cooldown windows for boss.
Mistakes to Avoid
- Greeding damage before wave-clear/safety is online.
- Ignoring shrine tempo and pot routes.
- Overcapping one stat (e.g., Crit or Move Speed) at the expense of Quantity/Cooldown.
Presets (Details)
Beginner — Rush XP → Duration, keep distance; circle farm mobs to feed Axe levels.
High-Curse — Stack Duration/Area before raw damage; add a single-target finisher later.
Notes
Don’t stand still too long pre-8min; you’re vulnerable before spin scales.