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High Curse (Hard Mode)

Build Card

  • Recommended Weapons: Aura (control), Aegis (safety), Axe/Revolver (boss)
  • Tomes (order): Shield/ArmorCooldownQuantityDamage/Area
  • Stats to stack: Control uptime, Defensive margins, Reliable single-target, Mobility
  • Best fits: Athena/Sir Oofie (tanks), CL4NK (range), Calcium (hitless speed)
  • Weak vs: Early surround without control, Glass-cannon builds with no panic button
  • Beginner preset: Shield/Armor → Cooldown → Quantity → Damage; take safe routes and avoid risky elites early.
  • High-Curse preset: Same priority with tighter play: slot a panic tool (Aegis) and one boss finisher; consider Agility substats.

Core Mechanics & Gameplan

Adjustments for high-curse runs where enemy health/speed/density spike. Control and safety first, then DPS.

Weapons & Upgrade Path

  • Aura — Aura (control)
  • Aegis — Aegis (safety)
  • Axe/Revolver — Axe/Revolver (boss)

Tome Priority & Why

  • Shield/Armor — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Cooldown — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Quantity — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Damage/Area — rationale depends on your kit; synergizes with this archetype’s multipliers.

Step-by-step Route

Phase 1 (0–4 min) — Stabilize wave-clear and safety; lock Tome #1, secure one tool for crowds and one for elites.
Phase 2 (4–8 min) — Finish main weapon upgrades; add Tome #2–#3; set up boss damage (burst or sustained).
Phase 3 (8+ min / Boss) — Cover weaknesses (Shield/Armor/Evasion), align cooldown windows, and kite smartly.

Common Mistakes

  • Greeding damage before wave-clear is stable.
  • Ignoring shrine tempo / pot routes.
  • Overcapping one multiplier (e.g., Crit) and starving Quantity/Cooldown/Area.
  • Taking Tome picks that conflict (e.g., heavy melee commit without defensive backup).

Map Notes & Matchups

  • Open maps favor kiting and projectile arcs.
  • Tight maps require early control (Aura/Aegis) and cooldown management.
  • Elites with charges need spacing or grouping tools.

Patch Notes (keep updated)

  • Track buffs/nerfs that change weapon/Tome priority.
MegabonkBuildsArchetypehigh-curse
Last updated: October 9, 2025