Dicehead
Passive: Crit chance stacks via Dice; extreme scaling
Unlock: Complete 100 Quests
Default Weapon: Dice
Build Card
- Passive: Crit chance stacks via Dice; extreme scaling
- Unlock: Complete 100 Quests
- Default Weapon: Dice
- Role: Crit scaler / Ranged hybrid
- Recommended Weapons: Dice (infinite-ish crit stacking), Revolver (precise crit synergy), Bow (laneing with crit multipliers)
- Tomes (order): Precision (Crit) → Quantity → Cooldown → Damage
- Beginner Preset: Dice + Bow; Precision → Quantity → Cooldown → Damage
- High-Curse Preset: Precision → Quantity → Shield → Cooldown; add Revolver for boss picks
Core Mechanics & Gameplan
Rush Precision to turn on Dice crit snowball; then pile on Quantity/Cooldown for more procs and projectiles.
Weapons & Upgrade Path
- Dice — prioritize upgrades; scales absurdly with crit
- Revolver — converts crit to reliable boss picks
- Bow — crowd control while stacking
Tome Priority & Why
- Precision (Crit) — the engine of Dice scaling
- Quantity — more rolls = more stacks
- Cooldown — higher uptime/more procs
- Damage — finisher stat once scaling is live
Step-by-step Route
Phase 1 (0–4 min) — Stabilize clear/survivability; grab your core Tome #1 and at least one crowd tool.
Phase 2 (4–8 min) — Finish main weapon upgrades; lock in Tomes #2–#3; start boss DPS plan.
Phase 3 (8+ min / Boss) — Cover weaknesses (shield/armor/evasion), add burst or DoT as needed; align cooldown windows for boss.
Mistakes to Avoid
- Greeding damage before wave-clear/safety is online.
- Ignoring shrine tempo and pot routes.
- Overcapping one stat (e.g., Crit or Move Speed) at the expense of Quantity/Cooldown.
Presets (Details)
Beginner — Keep distance; build Precision fast then layer projectiles.
High-Curse — Front-load Precision/Quantity; bring a shield for safety while you ramp.
Notes
Beware over-greeding—protect your ramp with control tools.
MegabonkBuildsDiceheadGuide
Last updated: October 9, 2025