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Dicehead

Passive: Crit chance stacks via Dice; extreme scaling
Unlock: Complete 100 Quests
Default Weapon: Dice

Build Card

  • Passive: Crit chance stacks via Dice; extreme scaling
  • Unlock: Complete 100 Quests
  • Default Weapon: Dice
  • Role: Crit scaler / Ranged hybrid
  • Recommended Weapons: Dice (infinite-ish crit stacking), Revolver (precise crit synergy), Bow (laneing with crit multipliers)
  • Tomes (order): Precision (Crit)QuantityCooldownDamage
  • Beginner Preset: Dice + Bow; Precision → Quantity → Cooldown → Damage
  • High-Curse Preset: Precision → Quantity → Shield → Cooldown; add Revolver for boss picks

Core Mechanics & Gameplan

Rush Precision to turn on Dice crit snowball; then pile on Quantity/Cooldown for more procs and projectiles.

Weapons & Upgrade Path

  • Dice — prioritize upgrades; scales absurdly with crit
  • Revolver — converts crit to reliable boss picks
  • Bow — crowd control while stacking

Tome Priority & Why

  • Precision (Crit) — the engine of Dice scaling
  • Quantity — more rolls = more stacks
  • Cooldown — higher uptime/more procs
  • Damage — finisher stat once scaling is live

Step-by-step Route

Phase 1 (0–4 min) — Stabilize clear/survivability; grab your core Tome #1 and at least one crowd tool.
Phase 2 (4–8 min) — Finish main weapon upgrades; lock in Tomes #2–#3; start boss DPS plan.
Phase 3 (8+ min / Boss) — Cover weaknesses (shield/armor/evasion), add burst or DoT as needed; align cooldown windows for boss.

Mistakes to Avoid

  • Greeding damage before wave-clear/safety is online.
  • Ignoring shrine tempo and pot routes.
  • Overcapping one stat (e.g., Crit or Move Speed) at the expense of Quantity/Cooldown.

Presets (Details)

Beginner — Keep distance; build Precision fast then layer projectiles.

High-Curse — Front-load Precision/Quantity; bring a shield for safety while you ramp.

Notes

Beware over-greeding—protect your ramp with control tools.

MegabonkBuildsDiceheadGuide
Last updated: October 9, 2025