Megabonk Wiki LogoMegabonk

Crit Bullet Hell

Build Card

  • Recommended Weapons: Revolver / Bow (crit-friendly), Left Wheel / Shuriken (crowd spam), Axe (single-target)
  • Tomes (order): Precision (Crit)QuantityCooldownDamage
  • Stats to stack: Projectile count, Crit chance/multi, Cooldown uptime, Area (optional)
  • Best fits: CL4NK (crit gunner), Ninja (speed + crit), Dicehead (crit stacking)
  • Weak vs: Early density if you over-greed crit, Tight maps without a panic tool
  • Beginner preset: Quantity → Cooldown → Precision → Damage; take a simple AoE tool early to stabilize waves.
  • High-Curse preset: Precision → Quantity → Cooldown → Shield; keep max range and kite elites.

Core Mechanics & Gameplan

High-APM projectile spam that multiplies Crit × Quantity × Cooldown for screen-wide coverage and boss deletes.

Weapons & Upgrade Path

  • Revolver / Bow — Revolver / Bow (crit-friendly)
  • Left Wheel / Shuriken — Left Wheel / Shuriken (crowd spam)
  • Axe — Axe (single-target)

Tome Priority & Why

  • Precision (Crit) — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Quantity — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Cooldown — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Damage — rationale depends on your kit; synergizes with this archetype’s multipliers.

Step-by-step Route

Phase 1 (0–4 min) — Stabilize wave-clear and safety; lock Tome #1, secure one tool for crowds and one for elites.
Phase 2 (4–8 min) — Finish main weapon upgrades; add Tome #2–#3; set up boss damage (burst or sustained).
Phase 3 (8+ min / Boss) — Cover weaknesses (Shield/Armor/Evasion), align cooldown windows, and kite smartly.

Common Mistakes

  • Greeding damage before wave-clear is stable.
  • Ignoring shrine tempo / pot routes.
  • Overcapping one multiplier (e.g., Crit) and starving Quantity/Cooldown/Area.
  • Taking Tome picks that conflict (e.g., heavy melee commit without defensive backup).

Map Notes & Matchups

  • Open maps favor kiting and projectile arcs.
  • Tight maps require early control (Aura/Aegis) and cooldown management.
  • Elites with charges need spacing or grouping tools.

Patch Notes (keep updated)

  • Track buffs/nerfs that change weapon/Tome priority.
MegabonkBuildsArchetypecrit-bullet-hell
Last updated: October 9, 2025