CL4NK
Passive: Crit-focused gunner; map teleport unlock path synergy
Unlock: Complete Forest Tier 1
Default Weapon: Revolver
Build Card
- Passive: Crit-focused gunner; map teleport unlock path synergy
- Unlock: Complete Forest Tier 1
- Default Weapon: Revolver
- Role: Crit ranged / Mobility
- Recommended Weapons: Revolver (precise, crit-friendly), Bow (long lane crit synergy), Left Wheel (projectile spam for crowd)
- Tomes (order): Precision (Crit) → Quantity → Cooldown → Damage
- Beginner Preset: Quantity → Cooldown → Precision → Damage; add Bow for safety
- High-Curse Preset: Precision → Quantity → Cooldown → Shield/Armor; play max range
Core Mechanics & Gameplan
Your ceiling is Crit × Quantity × Cooldown. Stabilize clear first; then ramp crit to melt bosses.
Weapons & Upgrade Path
- Revolver — upgrade early to keep pace
- Bow — pairs well with crit multipliers
- Left Wheel — fills crowd control weakness
Tome Priority & Why
- Precision (Crit) — massively increases burst
- Quantity — more projectiles = more crit rolls
- Cooldown — higher uptime across kit
- Damage — finisher stat once multipliers exist
Step-by-step Route
Phase 1 (0–4 min) — Stabilize clear/survivability; grab your core Tome #1 and at least one crowd tool.
Phase 2 (4–8 min) — Finish main weapon upgrades; lock in Tomes #2–#3; start boss DPS plan.
Phase 3 (8+ min / Boss) — Cover weaknesses (shield/armor/evasion), add burst or DoT as needed; align cooldown windows for boss.
Mistakes to Avoid
- Greeding damage before wave-clear/safety is online.
- Ignoring shrine tempo and pot routes.
- Overcapping one stat (e.g., Crit or Move Speed) at the expense of Quantity/Cooldown.
Presets (Details)
Beginner — Take Quantity/Cooldown to make waves safe; add crit once you’re not overwhelmed.
High-Curse — Front-load Precision, keep range, and kite; add a panic button (shield).
Notes
Avoid tunnel vision on crit if you’re drowning in mobs—control wins first.