Birdo
Passive: Float mobility and Tornado control
Unlock: Defeat 100 enemies with Tornado while carried by one (Desert)
Default Weapon: Tornado
Build Card
- Passive: Float mobility and Tornado control
- Unlock: Defeat 100 enemies with Tornado while carried by one (Desert)
- Default Weapon: Tornado
- Role: AoE control / Mobility
- Recommended Weapons: Tornado (screen control and multihit), Aura (fills downtime), Bone (cheap early DPS)
- Tomes (order): Duration → Area → Cooldown → Precision (Crit)
- Beginner Preset: Tornado + Aura; Duration → Area → Cooldown → Precision
- High-Curse Preset: Duration → Cooldown → Area → Shield; add Bone early for cheap DPS
Core Mechanics & Gameplan
Abuse float and Tornado pathing to keep distance; extend duration/area for screen-wide control.
Weapons & Upgrade Path
- Tornado — scales with Duration/Area
- Aura — ensures constant DPS while repositioning
- Bone — early filler until tornado scales
Tome Priority & Why
- Duration — longer storms = more kills
- Area — covers more tiles
- Cooldown — more storms, fewer gaps
- Precision (Crit) — late-game scaling for tornado hits
Step-by-step Route
Phase 1 (0–4 min) — Stabilize clear/survivability; grab your core Tome #1 and at least one crowd tool.
Phase 2 (4–8 min) — Finish main weapon upgrades; lock in Tomes #2–#3; start boss DPS plan.
Phase 3 (8+ min / Boss) — Cover weaknesses (shield/armor/evasion), add burst or DoT as needed; align cooldown windows for boss.
Mistakes to Avoid
- Greeding damage before wave-clear/safety is online.
- Ignoring shrine tempo and pot routes.
- Overcapping one stat (e.g., Crit or Move Speed) at the expense of Quantity/Cooldown.
Presets (Details)
Beginner — Practice float timing; don’t chase stragglers—farm density.
High-Curse — Keep Duration/Cooldown ahead of enemy HP curve; slot a shield for mistakes.
Notes
Over-greeding duration without cooldown creates dangerous downtime—balance both.