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Beginner (Safe Start)

Build Card

  • Recommended Weapons: Aura (hands-free), Firestaff/Bow (ranged), Aegis (panic)
  • Tomes (order): Armor/ShieldQuantityCooldownDamage/Area
  • Stats to stack: Survivability first, Projectile uptime, Wave clear before burst, Beginner-friendly routing
  • Best fits: Sir Oofie (tank), Fox (ranged + economy), Megachad (control)
  • Weak vs: Under-damaging bosses if you never swap into a finisher, Over-looting in unsafe windows
  • Beginner preset: Aura + Firestaff; Armor/Shield → Quantity → Cooldown → Damage; clear maps safely and learn routes.
  • High-Curse preset: Armor/Shield → Cooldown → Area → Damage; add a finisher (Axe/Revolver) for bosses later.

Core Mechanics & Gameplan

Low-APM, high-safety routes with forgiving weapons and tomes to clear your first wins consistently.

Weapons & Upgrade Path

  • Aura — Aura (hands-free)
  • Firestaff/Bow — Firestaff/Bow (ranged)
  • Aegis — Aegis (panic)

Tome Priority & Why

  • Armor/Shield — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Quantity — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Cooldown — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Damage/Area — rationale depends on your kit; synergizes with this archetype’s multipliers.

Step-by-step Route

Phase 1 (0–4 min) — Stabilize wave-clear and safety; lock Tome #1, secure one tool for crowds and one for elites.
Phase 2 (4–8 min) — Finish main weapon upgrades; add Tome #2–#3; set up boss damage (burst or sustained).
Phase 3 (8+ min / Boss) — Cover weaknesses (Shield/Armor/Evasion), align cooldown windows, and kite smartly.

Common Mistakes

  • Greeding damage before wave-clear is stable.
  • Ignoring shrine tempo / pot routes.
  • Overcapping one multiplier (e.g., Crit) and starving Quantity/Cooldown/Area.
  • Taking Tome picks that conflict (e.g., heavy melee commit without defensive backup).

Map Notes & Matchups

  • Open maps favor kiting and projectile arcs.
  • Tight maps require early control (Aura/Aegis) and cooldown management.
  • Elites with charges need spacing or grouping tools.

Patch Notes (keep updated)

  • Track buffs/nerfs that change weapon/Tome priority.
MegabonkBuildsArchetypebeginner
Last updated: October 9, 2025