Tank & Shield
构建卡片
- Recommended Weapons: Aegis (core), Aura (control), Axe (boss finisher)
- Tomes (order): Armor → Shield → Cooldown → Thorns/Area
- Stats to stack: Effective HP, Guard uptime, Proximity control, Retaliation scaling
- ** fits**: Sir Oofie (armor), Athena (thorns), Megachad (control)
- Weak vs: Slow clear if you skip DPS too long, Boss checks without a finisher
- Beginner preset: Aegis + Aura; Armor → Shield → Cooldown → Thorns; add Axe later.
- High-Curse preset: Armor/Shield → Cooldown → Area → Damage; play front-to-back and avoid getting surrounded.
核心机制与游戏计划
Defense-first archetype that converts armor/shields/thorns into safe farming and late-game damage.
武器与升级路径
- Aegis — Aegis (core)
- Aura — Aura (control)
- Axe — Axe (boss finisher)
典籍优先级及原因
- Armor — rationale depends on your kit; synergizes with this archetype’s multipliers.
- Shield — rationale depends on your kit; synergizes with this archetype’s multipliers.
- Cooldown — rationale depends on your kit; synergizes with this archetype’s multipliers.
- Thorns/Area — rationale depends on your kit; synergizes with this archetype’s multipliers.
分阶段路线
阶段 1(0-4 分钟) — Stabilize wave-clear and safety; lock Tome #1, secure one tool for crowds and one for elites.
阶段 2(4-8 分钟) — Finish main weapon upgrades; add Tome #2–#3; set up boss damage (burst or sustained).
阶段 3(8+ 分钟 / Boss) — Cover weaknesses (Shield/Armor/Evasion), align cooldown windows, and kite smartly.
常见错误
- Greeding damage before wave-clear is stable.
- Ignoring shrine tempo / pot routes.
- Overcapping one multiplier (e.g., Crit) and starving Quantity/Cooldown/Area.
- 选择冲突的典籍(如重度近战投入却没有防御支持)。
地图注意事项与对局
- Open maps favor kiting and projectile arcs.
- Tight maps require early control (Aura/Aegis) and cooldown management.
- Elites with charges need spacing or grouping tools.
补丁说明(保持更新)
- Track buffs/nerfs that change weapon/Tome priority.
Megabonk构建原型tank-shield
Last updated: October 9, 2025