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Tank & Shield

构建卡片

  • Recommended Weapons: Aegis (core), Aura (control), Axe (boss finisher)
  • Tomes (order): ArmorShieldCooldownThorns/Area
  • Stats to stack: Effective HP, Guard uptime, Proximity control, Retaliation scaling
  • ** fits**: Sir Oofie (armor), Athena (thorns), Megachad (control)
  • Weak vs: Slow clear if you skip DPS too long, Boss checks without a finisher
  • Beginner preset: Aegis + Aura; Armor → Shield → Cooldown → Thorns; add Axe later.
  • High-Curse preset: Armor/Shield → Cooldown → Area → Damage; play front-to-back and avoid getting surrounded.

核心机制与游戏计划

Defense-first archetype that converts armor/shields/thorns into safe farming and late-game damage.

武器与升级路径

  • Aegis — Aegis (core)
  • Aura — Aura (control)
  • Axe — Axe (boss finisher)

典籍优先级及原因

  • Armor — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Shield — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Cooldown — rationale depends on your kit; synergizes with this archetype’s multipliers.
  • Thorns/Area — rationale depends on your kit; synergizes with this archetype’s multipliers.

分阶段路线

阶段 1(0-4 分钟) — Stabilize wave-clear and safety; lock Tome #1, secure one tool for crowds and one for elites.
阶段 2(4-8 分钟) — Finish main weapon upgrades; add Tome #2–#3; set up boss damage (burst or sustained).
阶段 3(8+ 分钟 / Boss) — Cover weaknesses (Shield/Armor/Evasion), align cooldown windows, and kite smartly.

常见错误

  • Greeding damage before wave-clear is stable.
  • Ignoring shrine tempo / pot routes.
  • Overcapping one multiplier (e.g., Crit) and starving Quantity/Cooldown/Area.
  • 选择冲突的典籍(如重度近战投入却没有防御支持)。

地图注意事项与对局

  • Open maps favor kiting and projectile arcs.
  • Tight maps require early control (Aura/Aegis) and cooldown management.
  • Elites with charges need spacing or grouping tools.

补丁说明(保持更新)

  • Track buffs/nerfs that change weapon/Tome priority.
Megabonk构建原型tank-shield
Last updated: October 9, 2025