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Ogre

Passive: Axe scales with levels; slow start into huge AoE spin-downs
Unlock: Unlock via progression (see Forest/Desert tiers)
Default Weapon: Axe

构建卡片

  • Passive: Axe scales with levels; slow start into huge AoE spin-downs
  • Unlock: Unlock via progression (see Forest/Desert tiers)
  • Default Weapon: Axe
  • Role: AoE bruiser / Level-scaling
  • Recommended Weapons: Axe (core AoE and level-based scaling), Aura (fills early clear weakness), Flamewalker (adds pathing burn for density)
  • Tomes (order): XPDurationAreaDamage
  • Beginner Preset: Aura + Axe; XP → Duration → Area → Damage
  • High-Curse Preset: XP → Duration → Area → Cooldown; anchor with Armor/Shield if needed

核心机制与游戏计划

Ogre spikes as Axe levels up. Your goal is to accelerate leveling and keep enemies at bay until spin clears scale.

武器与升级路径

  • Axe — prioritize upgrades; duration/area scale it hard
  • Aura — smooths the weak early waves
  • Flamewalker — free damage while moving between orbs

典籍优先级及原因

  • XP — fast-track Axe power curve
  • Duration — longer spin uptime
  • Area — bigger kill radius reduces surround
  • Damage — pushes through elite HP thresholds

分阶段路线

阶段 1(0-4 分钟) — 稳定清场/生存能力;获取核心典籍 #1 和至少一个群体控制工具。
阶段 2(4-8 分钟) — 完成主武器升级;锁定典籍 #2-#3;开始规划 Boss DPS。
阶段 3(8+ 分钟 / Boss) — 弥补弱点(护盾/护甲/闪避),根据需要添加爆发或持续伤害;为 Boss 对齐冷却窗口。

常见错误

  • 在清场/安全性上线前贪伤害。
  • 忽视神龛节奏和药水路线。
  • 过度堆叠单一属性(如暴击或移速),牺牲数量/冷却。

预设(详情)

新手 — Rush XP → Duration, keep distance; circle farm mobs to feed Axe levels.

高诅咒 — Stack Duration/Area before raw damage; add a single-target finisher later.

注意事项

Don’t stand still too long pre-8min; you’re vulnerable before spin scales.

Megabonk构建Ogre指南
Last updated: October 9, 2025