Ogre
Passive: Axe scales with levels; slow start into huge AoE spin-downs
Unlock: Unlock via progression (see Forest/Desert tiers)
Default Weapon: Axe
构建卡片
- Passive: Axe scales with levels; slow start into huge AoE spin-downs
- Unlock: Unlock via progression (see Forest/Desert tiers)
- Default Weapon: Axe
- Role: AoE bruiser / Level-scaling
- Recommended Weapons: Axe (core AoE and level-based scaling), Aura (fills early clear weakness), Flamewalker (adds pathing burn for density)
- Tomes (order): XP → Duration → Area → Damage
- Beginner Preset: Aura + Axe; XP → Duration → Area → Damage
- High-Curse Preset: XP → Duration → Area → Cooldown; anchor with Armor/Shield if needed
核心机制与游戏计划
Ogre spikes as Axe levels up. Your goal is to accelerate leveling and keep enemies at bay until spin clears scale.
武器与升级路径
- Axe — prioritize upgrades; duration/area scale it hard
- Aura — smooths the weak early waves
- Flamewalker — free damage while moving between orbs
典籍优先级及原因
- XP — fast-track Axe power curve
- Duration — longer spin uptime
- Area — bigger kill radius reduces surround
- Damage — pushes through elite HP thresholds
分阶段路线
阶段 1(0-4 分钟) — 稳定清场/生存能力;获取核心典籍 #1 和至少一个群体控制工具。
阶段 2(4-8 分钟) — 完成主武器升级;锁定典籍 #2-#3;开始规划 Boss DPS。
阶段 3(8+ 分钟 / Boss) — 弥补弱点(护盾/护甲/闪避),根据需要添加爆发或持续伤害;为 Boss 对齐冷却窗口。
常见错误
- 在清场/安全性上线前贪伤害。
- 忽视神龛节奏和药水路线。
- 过度堆叠单一属性(如暴击或移速),牺牲数量/冷却。
预设(详情)
新手 — Rush XP → Duration, keep distance; circle farm mobs to feed Axe levels.
高诅咒 — Stack Duration/Area before raw damage; add a single-target finisher later.
注意事项
Don’t stand still too long pre-8min; you’re vulnerable before spin scales.
Megabonk构建Ogre指南
Last updated: October 9, 2025