Luck (Fox)
构建卡片
- Recommended Weapons: Firestaff (safe ranged), Bananarang (pierce), Aura/Aegis (safety)
- Tomes (order): Luck → Quantity → Cooldown → Damage/Area
- Stats to stack: Luck (early), Projectile uptime, Wave-clear safety, Early economy discipline
- ** fits**: Fox (Luck per level), Robinette (gold scaling), Megachad (safe control)
- Weak vs: Greed leading to weak early clear, Bad positioning while chasing loot
- Beginner preset: Firestaff + Aura; Luck → Quantity → Cooldown → Damage; don’t over-greed shops.
- High-Curse preset: Quantity → Cooldown → Luck → Shield; add Aegis for proximity protection.
核心机制与游戏计划
Economy snowball that converts Luck into better drops, faster upgrades, and smoother runs.
武器与升级路径
- Firestaff — Firestaff (safe ranged)
- Bananarang — Bananarang (pierce)
- Aura/Aegis — Aura/Aegis (safety)
典籍优先级及原因
- Luck — rationale depends on your kit; synergizes with this archetype’s multipliers.
- Quantity — rationale depends on your kit; synergizes with this archetype’s multipliers.
- Cooldown — rationale depends on your kit; synergizes with this archetype’s multipliers.
- Damage/Area — rationale depends on your kit; synergizes with this archetype’s multipliers.
分阶段路线
阶段 1(0-4 分钟) — Stabilize wave-clear and safety; lock Tome #1, secure one tool for crowds and one for elites.
阶段 2(4-8 分钟) — Finish main weapon upgrades; add Tome #2–#3; set up boss damage (burst or sustained).
阶段 3(8+ 分钟 / Boss) — Cover weaknesses (Shield/Armor/Evasion), align cooldown windows, and kite smartly.
常见错误
- Greeding damage before wave-clear is stable.
- Ignoring shrine tempo / pot routes.
- Overcapping one multiplier (e.g., Crit) and starving Quantity/Cooldown/Area.
- 选择冲突的典籍(如重度近战投入却没有防御支持)。
地图注意事项与对局
- Open maps favor kiting and projectile arcs.
- Tight maps require early control (Aura/Aegis) and cooldown management.
- Elites with charges need spacing or grouping tools.
补丁说明(保持更新)
- Track buffs/nerfs that change weapon/Tome priority.
Megabonk构建原型luck-fox
Last updated: October 9, 2025